Domains at War Three Years, Going on Two Years A Whole Shitload of Gaming! (Session 107 to 121 Recaps) Hold Me Closer, Tiny Bladedancer (Session 106 Recap) Heartwarming Accord with the Stompyfoot Orcs – Low Levels (Session 105 Recap)

The Tomb of Durahn Oakenshield | Into the Gorgon Hills (Session 54 Recap)

24th – 28th of Early Winter A young party of neophyte adventurers, led by the stalwart veteran Eddard Silverhand, set forth on a cold winter morning and made their way to the tomb of the long, dead Dwarven warlord Durahn Oakenshield. Following a route established by an earlier party they safely journeyed to their destination at the edge of the Gorgon Hills. A small band of orcs had established a camp in the outer rooms of the tomb and several skirmishes later– led by the battle...
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Rules for Exploration and Overland Travel

Hey everyone, I just wanted to go over some things we’re refining with our rules for Exploration and Overland Travel rules. The main thing is that (due to the sandbox nature of our campaign) we’re breaking movement down into basically two forms: Movement With a Purpose and Exploration of a Hex. These aren’t really new rules so much as us refining our current rules. But, anyways, here’s a primer on how we’re doing it: Movement With a Purpose When a group is moving...
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New House Rule: Rejoice Ye Thieves and Assassins!

After much discussion, we have decided to instate a new house rule for Thieves and other classes that use the Thief skills. Going forward, the following skills will be modified by the character’s Dexterity modifier: Open Locks, Find and Remove Traps, Pick Pockets, Move Silently and Hide in Shadows.¬† If the class has Hear Noise or Climb Walls, these skills remain unmodified and use the base throw number. We realize that the Thief has basically been a non-presence in the game. It’s a...
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