Three Years, Going on Two Years
I’ve been terrible about updating the blog page. Too much time dedicated our many games going down each week!
When we started this campaign back in October of 2011, we set the in-game start year as 996 and kicked off the 1st of Early Spring as our start date. Using the ACKS method of commissioning equipment, travel, etc. we meticulously kept track of passing time for each session, with one session picking up where the other left off. Downtime stuff happened when your characters...
A Whole Shitload of Gaming! (Session 107 to 121 Recaps)
I’ve been woefully terrible at updating the blog due to some real life stuff going on and trying to keep up with actually gaming. But, if you’ve followed us and wanted some updates on recent happenings, we’re still going strong. We’ve had our third retreat (mini-con) which was fairly successful and we have a lot of new players just getting into the game. Check out the session list below if you’re at all interested in reading up!
Session 123
Sunken Booty in Scale...
Baron Roland Meets The Paladin Lord Ruprecht Dilber (Tavern Talk Excerpt)
Foreword
Below is an excerpt from our “Tavern Talk” section of the forum. Because the nature of our campaign, we have many players that have individual character tasks they’d like to accomplish during downtime.
We usually resolve this stuff on the forum. This can be shopping, hiring henchmen and mercenaries, magical research, item creation, etc. Other times these threads will involve in-character roleplay with NPCs; intrigue, diplomacy, domain management, etc. These are...
Hold Me Closer, Tiny Bladedancer (Session 106 Recap)
The group traveled by horseback to Fishtrap and stayed at the Inn. Here they heard a rumor about the tomb of an Old Albion Hero in the woods East of Fishtrap. They considered exploring it later after their current mission. Brennan the boatman ferried them the the Gannymede’s Bay Refuge.
In the refuge, they discovered that some work had been conducted to clean up previous damage. They found two zombies that remained intact after previous excursions. Francois shot a zombie and Alvar...
Heartwarming Accord with the Stompyfoot Orcs – Low Levels (Session 105 Recap)
The group traveled for seven days to the Golden Hills, enroute encountering and slaying six Brigands who encountered the group while it was encamped. From the dead brigands, they looted three light warhorses, allowing the group to upgrade their mounts. The henchmen were promoted from mules to the previous horses of their masters.
Upon arrival in the Golden Hills, Alvar spotted humanoid tracks in the snow and followed them for two days to a distinctive cluster of higher hills, meeting the...
Under the Black Ziggurat – High Levels (Session 105 Recap)
Campaign date: 8 Late Winter to 15 Early Spring, 997 – 998 A.D.
Part I – The Queen of Moths
After setting out from Silver Realm we are set upon by two gorgons in the Tarnished Wood. They are slain but Ambrosius is turned to stone upon his Gescari Warhorse. Pretty geometric lights appear and turn out to be glowing shapes on the wings of giant moths – everyone saves but Taz, who takes off after them deeper into the woods. Castor Troy follows Taz‘s tracks in the...
Castor Troy and the Temple of Auligwantuz (Session 104 Recap)
Travelled 5 days out to cave. Popped thing off above cave opening. Went in did some tracking found cave painting. Found opening to the left. Spirit thingy scrapped off slippery rock. Went up in hole found gold killed fire Beatle. Kano invisible went in alone got attacked by fire Beatles bitten and blasted with fire. Went back down that hole fought giant worm. And flying bugs thingy. Found letter. Went back to whitehold. Went back to cave. Went down slippery rocks to room with pool of water...
The Fall of Grishnak (Session 103 Recap)
Notable Events and Information
Some creatures are still roaming the citadel and will need to be dealt with. There are at a minimum 2 basilisks and a blindheim.
Lord Loegaire - a servant of the Dark Sisters and lord of Castle Bone. Driven from Grishnak’s citadel after the defeat and sacking of the goblin army.
Kano has a ring attuned to several large mirrors in the Citadel that allow teleportation to different locations; a ring of standing stones surrounding a pool, a mountain-top...
Fishtrap and the Refuge of the Minotaurs (Session Recap 102)
Campaign date: Early Winter 18 to Mid Winter 5, 997 A.D.
The party left the safety of Whitehold, early on the morning of Early Winter 18. They traveled for six days, to the City of Stone, encountering not one beastman on the way. They arrived at a small fishing village, near Ganeymede’s Bay, upon asking around they found the name of the smalll piece of civilization to be Fishtrap. While resting at an inn, by the name of the Hook Line and Sleeper, the party couroused, and found quite a few...
A Look From Longview Bluff (Session 101 Recap)
Notable Events and Information
Discovered a dungeon below Longview Bluff.
Beware the statue at the base of the stairs entering the Longview Bluff Dungeon. It will turn towards you and fire a beam which curses you, dropping one of your abilities to 3.
The Party left the statue spiked in place so it cannot rotate to fire it’s curse. It is pointing to the Northwest corner of the octagonal room.
The pool of water in the first room to the east as you head down the southern hallway leads...










